About Me

Hi!

My name is Ralif Tazutdinov, and I am a Game Design student at ISART Digital

I specialize in Level Design, with strong skills in Game Design and Programming.

As a Level Designer, my goal is to combine gameplay and immersion to create deep narrative experiences that evoke strong emotions, just as I do when performing in theater.

I am curious and enjoy learning about different forms of art, such as film, music and video games, in order to continuously improve and expand my skills, pushing the limits of my design and creativity, to create new and experiences. 

I am passionate about video games because they bring together multiple forms of art, including theater, visual arts, music, and literature. This makes them a powerful medium for conveying ideas and emotions that can resonate with anyone.

Who am I ?

Personal Info

I am very involved in the student community at ISART Digital. I am the president of the sports club, a member of the Student Union (BDE), and an official school ambassador.

I am very active in the game dev community, regularly attending video game conventions, events, and industry gatherings. I believe that meeting and connecting with passionate people is very important, as it allows me to learn a lot from others and from myself.

Theater and stage have always been a great passion of mine since I was a child. In total, I have spent 4 years in theater clubs, 2 years in a theater troupe, and 2 years practicing improvisation.

Theater also led me into the world of youth activities. In 2024, I became a volunteer Scout Leader with SGDF, with the goal of supporting young people by providing them with educational and engaging activities.

I am also a huge fan of the Star Wars and Marvel universes.

I have been collecting LEGO since I was 7 years old.

I also practice climbing and swimming.

And I have a basic knowledge of ukulele :D

Theater & Scout

Community Life

My Other Passions

Games That Inspire Me

Dishonored represents for me one of the best level design in my eyes, and it is something I will always strive to achieve. Its level design is universal and versatile, giving players the freedom to express themselves while maintaining a strong sense of immersion.

Wolfenstein features highly immersive level design that successfully conveys the emotions surrounding impactful historical events, which had a strong influence on my overall gaming experience.

Gris is a narrative puzzle game that conveys emotions through its mechanics, level design, and puzzles. It is a great example of level design that also serves as a storytelling tool.

Apex Legends is my favorite multiplayer FPS, thanks to its gameplay, which easily immerses me in the action. It also features original and dynamic level design that successfully represents environments.

These are the video games that have influenced and guided me throughout my journey as a Level Designer, thanks to the many different aspects of level design they explore.

Main Skills

  • Documentation

  • Balancing

  • UI/UX Design

  • System Design

  • 3C

  • Puzzle Design

  • Combat Design

  • Economic Design

  • Blockout (2D/3D)

  • Paper Design

  • Environmental Storytelling

  • Level Scripting

  • Level Documentation

  • TPS/FPS LD

  • Puzzle Design

  • Procedural Generation

  • Teamwork

  • Communication

  • Organization

  • Team management

  • Curiosity

  • Rigorous

  • Critical thinking

  • Attention to details

Level Design

Game Design

Programming

  • Scripting (C#)

  • Visual Scripting (Blueprint)

  • Prototyping

  • Versioning Tools

Soft Skills

Softwares

  • Notion

  • Excel

  • Powerpoint

  • Figma

  • Photoshop

  • Miro

  • Unity (VS/C#)

  • Unreal Engine (Blueprint)

  • Versionning (Git, Perforce)

Programming

Design

Management

  • HackNPlan

  • Teams

  • Slack

  • Notion

  • Trello

Ralif Tazutdinov